View all by MaskedMonkey
MaskedMonkey
Follow MaskedMonkey
Follow
Following MaskedMonkey
Following
Add To Collection
Collection
Comments
Devlog
The monkey and the mask
←
Return to The monkey and the mask
Devlog
Devlog 9
July 01, 2024
by
MaskedMonkey
1
Since the camera system is alright now -since I remade that of hollow knight - I started remaking the movement system. Now I completely restarted meaning none of the code was left so it took a little...
Continue reading
devlog 8
June 30, 2024
by
MaskedMonkey
After working on another project, the struggle of water, I am finally back to working on this game. The first thing I did was deleting everything from the moveset to the animation. I did this because...
Continue reading
Devlog 7
May 20, 2024
by
MaskedMonkey
The very first and earliest version is out! this is just a movement test and none of the art will be final. Having said that I spent about an hour or two making the outline of the player a bit thiccck...
Continue reading
devlog 6
May 18, 2024
by
MaskedMonkey
next devlog there will be a movement demo. Having said that, today I deleted all of the tandroka (antlerBOY)'s script because I got sick of it. I did finish the tandroka visually but still need to ani...
Continue reading
devlog 5
May 17, 2024
by
MaskedMonkey
Like i said the last thing i want to do before uploading is make animations for the antlerBOY. I have almost finished the pixel art for him but it took me long because it went through like five iterat...
Continue reading
devlog 4.5
May 16, 2024
by
MaskedMonkey
Today I made (extremely temporary) animations for the worm enemy and made the animation play as long as the worm is alive which, for now, is forever seeing you can't attack them yet. I also made it so...
Continue reading
devlog 4
May 15, 2024
by
MaskedMonkey
I made some adjustments to the worm's AI because i think this will be a more early-game aproach for an enemy: it will move towards your initional position and only when it has reached that position it...
Continue reading
devlog 3.1
May 14, 2024
by
MaskedMonkey
Today I Really only came up with a title because I had school work to do. (and i made a new profile and name :) )...
Continue reading
devlog 3
May 13, 2024
by
MaskedMonkey
I did not really do that much for today. I started work on 2 new enemies, a enemy that chases you when you come to close and a enemy that charges at you when you get in his line of sight. The first en...
Continue reading
devlog 2
May 11, 2024
by
MaskedMonkey
For today I added the basic movement mechanics like dashing, acceleration and friction. I aslo made the speed in air faster than on ground. Finnaly I made movement mechanics that I will lock behind so...
Continue reading
devlog 1
May 10, 2024
by
MaskedMonkey
For today i watched my very first Heartbeast tutorial, and he is awesome! if you are a new 2d Godot gamedev please go check out his channel. From his 2d platformer series I learn variable jumping, cyo...
Continue reading
start of game
May 09, 2024
by
MaskedMonkey
the tileset i guess? these are just temporary These devlog will be daily things where I discuss the development of my "dream"metroidvania game. For today I have come up with an idea and theme for the...
Continue reading