devlog 4


I made some adjustments to the worm's AI because i think this will be a  more early-game aproach for an enemy: it will move towards your initional position and only when it has reached that position it will check where you are and will repeat the cicle. As far as i know worms are also blind so maybe that could also explain why they don't directly follow you. Now that i have the most basic mechanics in place i actually already want to release a movement build to get some feedback on it. so if you think that's a good idea please comment so

Get The monkey and the mask

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