devlog 3
I did not really do that much for today. I started work on 2 new enemies, a enemy that chases you when you come to close and a enemy that charges at you when you get in his line of sight. The first enemy I talked about had some weird issues with the floor, like for example getting stuck on corners he shouldn't get stuck on. So I decided to make him a worm so it makes sense why he can go through walls and the floor. The second part of this enemy, only chasing when to close, i did not make yet so for now he chases you forever and ever. Now for the second enemy there weren't really any notable bugs to talk about. tomorrow or somewhere else this week I want to make art for them so let's look at that I guess. The first enemie will literally be just a worm with spikes on his tail and his rings sticking out sometimes. The name for it will be kankaka which translates to worm in "malagasy" (a random language i found). The second enemie will have giant antlers and will be based off off the "komashika" from one piece. it's name will be tandroka which translates to antler. That was all.
Get The monkey and the mask
The monkey and the mask
This will become a metroidvania
Status | In development |
Author | MaskedMonkey |
Genre | Adventure, Action, Platformer |
Tags | 2D, Metroidvania, Pixel Art |
More posts
- Devlog 9Jul 01, 2024
- devlog 8Jun 30, 2024
- Devlog 7May 20, 2024
- devlog 6May 18, 2024
- devlog 5May 17, 2024
- devlog 4.5May 16, 2024
- devlog 4May 15, 2024
- devlog 3.1May 14, 2024
- devlog 2May 11, 2024
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